High performance realtime renderer

We use the latest high-end technologies to deliver a unique experience of real-time near photorealistic graphics. Whole technology is developed by our studio. Computer graphics hardware goes forward by mile steps. There is no problem for us to render milions of polygons per frame, thousands of separate objects, all with plausible graphics effect. Fibix Framework delivers all those capabilities to today’s modern users.

Dynamic Lighting

  • Spot light
  • Point light
  • Directional light
  • Sun directional light

Precomputed Lighting

  • Ambient Occlusion
  • Indirect
  • Directional Indirect
  • LightProbes
  • Environment Lighting

Landscape editor

  • Terrain modeling and painting
  • Heightmap based terrain
  • Object planter

Post process effects

There are a couple of postprocesses that you can use in your scene: Color correction, HDR, Bloom, Gaussian blur, Screen space AA, Vignete, Noise, Tone mapping, Lens Flares & Glows, Godrays and Chromatic Aberration. Each camera has its own postprocesses settings through specific presets. You can also create your own presets and easily switch between them for comfortable usage.


Skeletal animations

  • High performance – multithreaded animation system
  • Skeleton definitions
  • Skinned meshes with skeletons up to 256 bones and 8 skinning weights per vertex
  • blending
  • compression
  • Importing skeletal animations from FBX file format

Supported image formats

  • PNG
  • DDS
  • JPG
  • BMP
  • TGA

Image sequence (video) output

  • 640×360 (480p)
  • 1280×720 (720p)
  • 1920×1080 (1080p)
  • 3840×2160

Supported model import formats

  • 3DS Max® (.3DS) – old school format available in most of the modelling tools, less possibilities
  • Autodesk® (.FBX) – commonly used across all the modelling tools
  • Fibix® (.DZM) – our internal , highly optimized format